How To Change Grid Size In Maya
3ds Max Unit of measurement Setup
The all-time way to piece of work in 3ds Max is to set up the unit to centimeters you lot can also adjust the grid and make it more than readable while working on an Asset.
In that location is also a very useful style to go feedback direct from the Engine.
Only set up a 1x1x1m Designer object and go toLevel -> Export Selected Objects. Then in theSalvage Equally dialog box, make sure to set the file type to*.obj/*.fbx.
Pic1: Exporting the Designer object
Import this *.obj/*.fbx into the 3ds Max scene and use it as a size reference to configure the grid and unit calibration. Conform the grid accordingly to friction match your 1x1x1m cube. Re-consign to exam that the setting are right.
Unit Setup
Inside 3ds Max, the unit setup can be institute under the menuCustomize-> Units Setup. Also don't forget to suit the System Unit scale through the button at the top in the Units Setup window:
Pic2: Changing units to metric system
What'southward important here is that you are using the Metric system!
Dwelling house Filigree settings
Right-click the Snaps Toggle area under the carte bar and go to the 3rdHome Grid tab to adjust your grid size. The size and spacing of the filigree that you lot're setting up is simply relevant to the size of the object your making. Suit appropriately to take a comfy grid that'due south appropriate to the size of the model your creating. Creating a coin model vs a ii story house model requires a vastly different filigree setup!
Pic3: Filigree and Snap Settings
In this example, a grid spacing of 0.5m, with a major line every v units and a filigree extension (view distance) of x.
Cheque measurement settings
To confirm the size of the object you created, in the utilities section, you can use the measurement tool to verify the dimensions of the object you created.
Pic4: Using the measurement tool in 3dsMax (4 x 0.25m grid spacing = 1m)
Maya Unit Setup
1 meter = one Unit of measurement in CRYENGINE
The all-time style to piece of work in Maya is to set the unit to centimeters. You can also adjust the filigree and get in more readable while working on an asset.
There is likewise a very useful way to get the measurement feedbackdirectly from the Engine.
Merely create a 1x1x1m designer object and go toLevel carte du jour -> Consign Selected Objects and save the file blazon equally either an*.obj or*.fbx file.
Pic5: Exporting selected Objects
Import the created solid to your 3D scene and use it as a reference.
The unit setup can exist found underWindow -> Settings/Preferences -> Preferences:
Pic6: Preferences location in Maya
Then click onSettings in the left column. Hither, you have to set theWorking Units to centimeter or the exporter will postal service a alarm on consign.
Meter increments tin be used merely must be shifted back if you lot wish to have a warning and mistake free export procedure.
Pic7: Changing units to metric in Maya
Centimeters or Meters
When you lot configure the unit scale of the DCC tool to match with CRYENGINE, setting the unit value scale tocm orm is asset related.
- If y'all are working with smaller assets similar rocks/pebbles/grass it would make your life easier in centimeters.
- If you are working with larger assets like houses/buildings etc., set the unit calibration to meters.
Size References
- Tabular array Acme (top of table) = 75cm.
- Seat height (top of chair, seat) = 46cm.
- Stair steps = 18.75cm (4 steps will sum up to 75cm).
- Boxes = 60cm x 40cm x 40 cm.
- Hide Objects (which AI lie decumbent to hide behind) = object that are smaller than 120cm.
- Hide Objects (which AI crouch to hide behind) = object that are bigger than 120cm.
- Hide Objects (which AI stand to hide behind and strafe left/right to get out comprehend) = object that are bigger than 180cm.
- Jump over Objects (standing, without hand) = xxx - 50cm loftier.
- Bound over Objects (running jumps) = 50 - 100cm loftier.
- Jump over Objects (sideways, with using hand) = 120 - 150cm loftier.
Source: https://docs.cryengine.com/display/CEMANUAL/DCC+Unit+Calibration+Setup
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